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Conclusion

 

We have presented the method of high speed 3D reconstruction in the situation the multiple cameras surround a certain real space. We showed that our approach introducing the division of the target space and the multiple paths in the pipeline architecture improves the throughput and the latency of the 3D reconstruction. With four 3D composers, SCRAPER achieved with 560 ms delay by using two paths and assigning two 3D composers at each path. We also implemented the virtual space viewer in which a user can observe the dynamic objects merged with the static objects from any viewpoint.

We would like to extract the motion and the pose information from the reconstructed human shape in the future research.



Yoshinari Kameda
Mon Sep 21 11:42:41 JST 1998