2004 SIGGRAPH paper ranking by U-Tsukuba students

 

2005/9, [email protected]

 

Upper : Positive/Interesting, Lower : Negative

 

 

 

 

 

 

 

 

 

Graphics is Fun

 

 

 

 

2

Band Moiré Images

1

Roger D. Hersch, Sylvain Chosson

 

 

 

 

6

Audio Rendering of Complex Virtual Environments

1

Nicolas Tsingos, Emmanuel Gallo, George Drettakis

 

 

 

 

 

Curves & Surfaces

 

 

 

 

1

Defining Point-Set Surfaces

7

Nina Amenta, Yong Joo Kil

 

 

 

 

 

Interacting With Images

 

 

 

 

21

Interactive Digital Photomontage

0

Aseem Agarwala, Mira Dontcheva, Maneesh Agrawala, Steven Drucker, Alex Colburn, Brian Curless, David H. Salesin, Michael F. Cohen

 

 

 

 

9

Lazy Snapping

0

Yin Li, Jian Sun, Chi-Keung Tang, Heung-Yeung Shum

 

 

 

 

0

"GrabCut" - Interactive Foreground Extraction Using Iterated Graph Cuts

2

Carsten Rother, Vladimir Kolmogorov, Andrew Blake

 

 

 

 

6

Poisson Matting

4

Jian Sun, Jiaya Jia, Chi-Keung Tang, Heung-Yeung Shum

 

 

 

 

 

3D Texture

 

 

 

 

4

Volumetric Illustration: Designing 3D Models with Internal Textures

0

Shigeru Owada, Frank Nielsen, Makoto Okabe, Takeo Igarashi

 

 

 

 

1

TensorTextures: Multilinear Image-Based Rendering

0

M. Alex O. Vasilescu, Demetri Terzopoulos

 

 

 

 

5

Shell Texture Functions

0

Yanyun Chen, Xin Tong, Jiaping Wang, Stephen Lin, Baining Guo, Heung-Yeung Shum

 

 

 

 

 

Photo & Video Texture

 

 

 

 

2

Textureshop: Texture Synthesis as a Photograph Editing Tool

3

Hui Fang, John C. Hart

 

 

 

 

3

Flow-based Video Synthesis and Editing

1

Kiran S. Bhat, Steven M. Seitz, Jessica K. Hodgins, Pradeep K. Khosla

 

 

 

 

0

Near-Regular Texture Analysis and Manipulation

2

Yanxi Liu, Wen-Chieh Lin, James Hays

 

 

 

 

 

Dynamics & Modeling

 

 

 

 

7

Rigid Fluid: Animating the Interplay Between Rigid Bodies and Fluid

4

Mark Carlson, Peter J. Mucha, Greg Turk

 

 

 

 

3

A Virtual Node Algorithm for Changing Mesh Topology During Simulation

1

Neil Molino, Zhaosheng Bao, Ronald Fedkiw

 

 

 

 

4

BD-Tree: Output-Sensitive Collision Detection for Reduced Deformable Models

4

Doug L. James, Dinesh K. Pai

 

 

 

 

1

Deformation Transfer for Triangle Meshes

0

Robert W. Sumner, Jovan Popović

 

 

 

 

 

Identifying & Sketching the Future

 

 

 

 

1

RFIG Lamps: Interacting with a Self-Describing World via Photosensing Wireless Tags and Projectors

1

Ramesh Raskar, Paul Beardsley, Jeroen van Baar, Yao Wang, Paul Dietz, Johnny Lee, Darren Leigh, Thomas Willwacher

 

 

 

 

3

Motion Doodles: An Interface for Sketching Character Motion

0

Matthew Thorne, David Burke, Michiel van de Panne

 

 

 

 

 

Smoke, Water & Goop

 

 

 

 

2

Simulating Water and Smoke with an Octree Data Structure

0

Frank Losasso, Frederic Gibou, Ronald Fedkiw

 

 

 

 

3

A Method for Animating Viscoelastic Fluids

0

Tolga G. Goktekin, Adam W. Bargteil, James O'Brien

 

 

 

 

 

Shape & Motion

 

 

 

 

1

Pitching a Baseball - Tracking High-Speed Motion With Multi-Exposure Images

0

Christian Theobalt, Irene Albrecht, Jörg Haber, Marcus Magnor, Hans-Peter Seidel

 

 

 

 

3

Spacetime Faces: High Resolution Capture for Modeling and Animation

0

Li Zhang, Noah Snavely, Brian Curless, Steven M. Seitz

 

 

 

 

1

Automated Extraction and Parameterization of Motions in Large Data Sets

0

Lucas Kovar, Michael Gleicher

 

 

 

 

0

Obscuring Length Changes During Animated Motion

4

Jason Harrison, Ronald A. Rensink, Michiel van de Panne

 

 

 

 

 

Video-Based Rendering

 

 

 

 

5

Video Tooning

1

Jue Wang, Yingqing Xu, Heung-Yeung Shum, Michael F. Cohen

 

 

 

 

5

Keyframe-Based Tracking for Rotoscoping and Animation

1

Aseem Agarwala, Aaron Hertzmann, David H. Salesin, Steven M. Seitz

 

 

 

 

14

Video Matching

3

Peter Sand, Seth Teller

 

 

 

 

1

High-quality Video View Interpolation Using a Layered Representation

1

Charles Lawrence Zitnick, Sing Bing Kang, Matt Uyttendaele, Simon Winder, Richard Szeliski

 

 

 

 

 

Interactive Modeling

 

 

 

 

0

Interactive Modeling of Topologically Complex Geometric Detail

1

Jianbo Peng, Daniel Kristjansson, Denis Zorin

 

 

 

 

2

Modeling by Example

1

Thomas Funkhouser, Michael Kazhdan, Philip Shilane, Patrick Min, William Kiefer, Ayellet Tal, Szymon Rusinkiewicz, David Dobkin

 

 

 

 

 

Flash & Color

 

 

 

 

0

Digital Photography with Flash and No-Flash Image Pairs

1

Georg Petschnigg, Maneesh Agrawala, Hugues Hoppe, Richard Szeliski, Michael F. Cohen, Kentaro Toyama

 

 

 

 

0

Non-photorealistic Camera: Depth Edge Detection and Stylized Rendering using Multi-Flash Imaging

2

Ramesh Raskar, Kar-Han Tan, Rogerio Feris, Jingyi Yu, Matthew Turk

 

 

 

 

 

Capture From Images

 

 

 

 

0

Protected Interactive 3D Graphics Via Remote Rendering

2

David Koller, Michael Turitzin, Marc Levoy, Marco Tarini, Giuseppe Croccia, Paolo Cignoni, Roberto Scopigno

 

 

 

 

3

Eyes for Relighting

1

Ko Nishino, Shree K. Nayar

 

 

 

 

0

Capture of Hair Geometry From Multiple Images

1

Sylvain Paris, Hector Briceño, François Sillion

 

 

 

 

0

Reconstruction and Interactive Rendering of Trees from Photographs

5

Alex Reche, Ignacio Martin, George Drettakis

 

 

 

 

 

HDR and Perception

 

 

 

 

0

High Dynamic Range Display Systems

1

Helge Seetzen, Wolfgang Heidrich, Wolfgang Stuerzlinger, Greg Ward, Lorne Whitehead, Matthew Trentacoste, Abhijeet Ghosh, Andrejs Vorozcovs

 

 

 

 

 

Large Meshes and GPU Programming

 

 

 

 

3

Geometry Clipmaps: Terrain Rendering Using Nested Regular Grids

0

Frank Losasso, Hugues Hoppe

 

 

 

 

 

Lightfield Acquisition & Display

 

 

 

 

1

3D TV: A Scalable System for Real-Time Acquisition, Transmission, and Autostereoscopic Display of Dynamic Scenes

1

Wojciech Matusik, Hanspeter Pfister

 

 

 

 

 

0

Synthetic Aperture Confocal Imaging

1

Marc Levoy, Billy Chen, Vaibhav Vaish, Mark Horowitz, Ian McDowall, Mark Bolas