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2004 SIGGRAPH paper ranking by U-Tsukuba students |
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2005/9, [email protected] |
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Upper : Positive/Interesting, Lower : Negative |
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Graphics is Fun |
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2 |
Band Moiré Images |
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1 |
Roger D. Hersch, Sylvain Chosson |
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6 |
Audio Rendering of Complex Virtual Environments |
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1 |
Nicolas Tsingos, Emmanuel Gallo, George Drettakis |
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Curves & Surfaces |
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1 |
Defining Point-Set Surfaces |
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7 |
Nina Amenta, Yong Joo Kil |
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Interacting With Images |
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21 |
Interactive Digital Photomontage |
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0 |
Aseem Agarwala, Mira Dontcheva, Maneesh Agrawala, Steven Drucker, Alex Colburn, Brian Curless, David H. Salesin, Michael F. Cohen |
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9 |
Lazy Snapping |
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0 |
Yin Li, Jian Sun, Chi-Keung Tang, Heung-Yeung Shum |
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0 |
"GrabCut" - Interactive Foreground Extraction Using Iterated Graph Cuts |
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2 |
Carsten Rother, Vladimir Kolmogorov, Andrew Blake |
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6 |
Poisson Matting |
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4 |
Jian Sun, Jiaya Jia, Chi-Keung Tang, Heung-Yeung Shum |
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3D Texture |
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4 |
Volumetric Illustration: Designing 3D Models with Internal Textures |
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0 |
Shigeru Owada, Frank Nielsen, Makoto Okabe, Takeo Igarashi |
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1 |
TensorTextures: Multilinear Image-Based Rendering |
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0 |
M. Alex O. Vasilescu, Demetri Terzopoulos |
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5 |
Shell Texture Functions |
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0 |
Yanyun Chen, Xin Tong, Jiaping Wang, Stephen Lin, Baining Guo, Heung-Yeung Shum |
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Photo & Video Texture |
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2 |
Textureshop: Texture Synthesis as a Photograph Editing Tool |
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3 |
Hui Fang, John C. Hart |
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3 |
Flow-based Video Synthesis and Editing |
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1 |
Kiran S. Bhat, Steven M. Seitz, Jessica K. Hodgins, Pradeep K. Khosla |
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0 |
Near-Regular Texture Analysis and Manipulation |
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2 |
Yanxi Liu, Wen-Chieh Lin, James Hays |
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Dynamics & Modeling |
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7 |
Rigid Fluid: Animating the Interplay Between Rigid Bodies and Fluid |
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4 |
Mark Carlson, Peter J. Mucha, Greg Turk |
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3 |
A Virtual Node Algorithm for Changing Mesh Topology During Simulation |
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1 |
Neil Molino, Zhaosheng Bao, Ronald Fedkiw |
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4 |
BD-Tree: Output-Sensitive Collision Detection for Reduced Deformable Models |
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4 |
Doug L. James, Dinesh K. Pai |
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1 |
Deformation Transfer for Triangle Meshes |
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0 |
Robert W. Sumner, Jovan Popović |
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Identifying & Sketching the Future |
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1 |
RFIG Lamps: Interacting with a Self-Describing World via Photosensing Wireless Tags and Projectors |
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1 |
Ramesh Raskar, Paul Beardsley, Jeroen van Baar, Yao Wang, Paul Dietz, Johnny Lee, Darren Leigh, Thomas Willwacher |
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3 |
Motion Doodles: An Interface for Sketching Character Motion |
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0 |
Matthew Thorne, David Burke, Michiel van de Panne |
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Smoke, Water & Goop |
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2 |
Simulating Water and Smoke with an Octree Data Structure |
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0 |
Frank Losasso, Frederic Gibou, Ronald Fedkiw |
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3 |
A Method for Animating Viscoelastic Fluids |
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0 |
Tolga G. Goktekin, Adam W. Bargteil, James O'Brien |
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Shape & Motion |
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1 |
Pitching a Baseball - Tracking High-Speed Motion With Multi-Exposure Images |
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0 |
Christian Theobalt, Irene Albrecht, Jörg Haber, Marcus Magnor, Hans-Peter Seidel |
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3 |
Spacetime Faces: High Resolution Capture for Modeling and Animation |
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0 |
Li Zhang, Noah Snavely, Brian Curless, Steven M. Seitz |
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1 |
Automated Extraction and Parameterization of Motions in Large Data Sets |
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0 |
Lucas Kovar, Michael Gleicher |
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0 |
Obscuring Length Changes During Animated Motion |
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4 |
Jason Harrison, Ronald A. Rensink, Michiel van de Panne |
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Video-Based Rendering |
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5 |
Video Tooning |
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1 |
Jue Wang, Yingqing Xu, Heung-Yeung Shum, Michael F. Cohen |
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5 |
Keyframe-Based Tracking for Rotoscoping and Animation |
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1 |
Aseem Agarwala, Aaron Hertzmann, David H. Salesin, Steven M. Seitz |
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14 |
Video Matching |
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3 |
Peter Sand, Seth Teller |
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1 |
High-quality Video View Interpolation Using a Layered Representation |
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1 |
Charles Lawrence Zitnick, Sing Bing Kang, Matt Uyttendaele, Simon Winder, Richard Szeliski |
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Interactive Modeling |
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0 |
Interactive Modeling of Topologically Complex Geometric Detail |
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1 |
Jianbo Peng, Daniel Kristjansson, Denis Zorin |
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2 |
Modeling by Example |
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1 |
Thomas Funkhouser, Michael Kazhdan, Philip Shilane, Patrick Min, William Kiefer, Ayellet Tal, Szymon Rusinkiewicz, David Dobkin |
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Flash & Color |
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0 |
Digital Photography with Flash and No-Flash Image Pairs |
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1 |
Georg Petschnigg, Maneesh Agrawala, Hugues Hoppe, Richard Szeliski, Michael F. Cohen, Kentaro Toyama |
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0 |
Non-photorealistic Camera: Depth Edge Detection and Stylized Rendering using Multi-Flash Imaging |
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2 |
Ramesh Raskar, Kar-Han Tan, Rogerio Feris, Jingyi Yu, Matthew Turk |
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Capture From Images |
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0 |
Protected Interactive 3D Graphics Via Remote Rendering |
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2 |
David Koller, Michael Turitzin, Marc Levoy, Marco Tarini, Giuseppe Croccia, Paolo Cignoni, Roberto Scopigno |
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3 |
Eyes for Relighting |
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1 |
Ko Nishino, Shree K. Nayar |
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0 |
Capture of Hair Geometry From Multiple Images |
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1 |
Sylvain Paris, Hector Briceño, François Sillion |
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0 |
Reconstruction and Interactive Rendering of Trees from Photographs |
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5 |
Alex Reche, Ignacio Martin, George Drettakis |
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HDR and Perception |
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0 |
High Dynamic Range Display Systems |
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1 |
Helge Seetzen, Wolfgang Heidrich, Wolfgang Stuerzlinger, Greg Ward, Lorne Whitehead, Matthew Trentacoste, Abhijeet Ghosh, Andrejs Vorozcovs |
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Large Meshes and GPU Programming |
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3 |
Geometry Clipmaps: Terrain Rendering Using Nested Regular Grids |
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0 |
Frank Losasso, Hugues Hoppe |
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Lightfield Acquisition & Display |
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1 |
3D TV: A Scalable System for Real-Time Acquisition, Transmission, and Autostereoscopic Display of Dynamic Scenes |
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1 |
Wojciech Matusik, Hanspeter Pfister |
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0 |
Synthetic Aperture Confocal Imaging |
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1 |
Marc Levoy, Billy Chen, Vaibhav Vaish, Mark Horowitz, Ian McDowall, Mark Bolas |